You can also use Spectator mode, if you like, to check out the underground terrain, but it’s a good idea to avoid it for a true survival experience. Therefore, a mob farm over an area filled with caves will not be as successful as one with fewer dark underground locations, unless you take the time first to light the caves so that they become invalid mob spawn locations, leaving only your own mob farm as the most viable location. In an optimal configuration, up to 79 hostile mobs can spawn within a single potential area, but this represents the maximum amount available within the entire vertical section of the world.However, they also spawn very rarely and only then in certain chunks, so building a successful slime spawner can be quite haphazard. Slimes only spawn at levels below 40 above bedrock, although in swamp biomes they can spawn at levels 51 to 69.(You can check the light level by turning on the debug screen. Hostile mobs only spawn at a light level of 7 or less, and the darker the better.This can make it difficult to see exactly what is happening inside a spawner unless you have cheats enabled and switch to Spectator mode by typing in the command /gamemode spectator. Mobs can only spawn on opaque blocks, ruling out the use of glass platforms. There are ways to control spawning with mods, but I’ll focus on the default behaviors here.
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